R E V E L A T I O N                          Version 1.0


CONTROLS

Move the player to the left or right with the left and
right cursor keys respectively.

When you stand next to a ledge, a flashing arrow will
point upwards. Once you see this symbol, you can climb
up by pressing the up cursor key.

To jump down a ledge, just walk over the edge. You are
a trained professional when it comes to moving, so even
longer jumps don't hurt you.

Hit the number keys to select a weapon, a little indicator
will pop up in the top-right corner of the screen showing
the different weapons you have availabe and which one is
currently selected.

In order to use a weapon, hit the space key.


TACTICS

In each level, it's your objective to find the way out of
the enemy structure. There are lots of enemy guards between
you and the exit, though, so prepare for a challenging fight.

The guards outnumber you and your fire power by a huge margin,
but they aren't exactly smart, that's your chance. Try to
sneak up on them. In addition to the weapons you can find in
the level, you will always be equipped with a knife. Use it to
overpower the enemy or try to solve levels without even being
seen at all. Be cautious when fighting though, the guards
aren't bright, but they will be alarmed when they see a dead
comrade.

Most likely, your knife will be your most preferred weapon,
there are, however, situations which are extremely hard to
survive without resorting to the range attack of guns.


LEVEL EDITOR

If you want to create your own levels for 'Revelation', simply
create a new text-file in the game directory (you can use any
text-editor such as Notepad or Word). The first line has to be
the width of the level in tiles, the second line is the height.
The rest of the file is the level. If you are new to concept of
tiles, feel free to open the two example levels called
"level1.txt" and "level2.txt".

In the level, certain symbols mean certain tiles in the game.
For the tiles, it's best to find these out by taking a good
look at the example levels, other symbols are: P for the place
the player starts, E for enemy, H for a health potion, 2 for
the pistol, 3 for the uzi and F for the finish, the goal the
player has to reach to beat the level.

Make sure that you have the correct dimensions of the level
in the first two lines of the file, otherwise the game might
crash or return unexpected results.

In order to test and play your own creation, save it, then
open the "levels.txt" list and simply add a line at the end
of it with your filename. Now it should appear in the main
menu of 'Revelation'.

Be creative, have fun and make sure to upload and announce your
own levels to share them with others.


CREDITS

Programming, Art, Animation and Music done by Jan Simon aka
'dkh' in one busy month.